Service Policy References Timer and Port Misuse policies. A connection attempt using HTTPS protocol can be denied, logged or both. For example, TCP protocol, service port 80 must use the HTTP protocol. Port Misuse Policy Specifies one or more protocols, services ports and the type of layer 7 application service allowed to use these protocol and service ports. For example, idle TCP protocol 443 connections can be configured to timeout after 5 seconds of idle time. Timer Policy Specifies one or more protocols, service ports and the idle timeout period for connections that match these protocols and service ports. You should familiarize yourself with how each of these policy can be used. Timer and Port Misuse policies allow you to override how the BIG-IP system manages idle connections and which layer 7 application can use specific service ports.to process traffic. Warranty not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.Service Policies are containers for Timer and Port Misuse policies. This is free software see the source for copying conditions. Sprintf(rocket_trace, "%s%s", passed_way, rocket) Ĭompile file, run and delete after (my preference) $ gcc timeout.c -o timeout &. display trace of the rocket from a start to the end a string for display all trace of the rocket and the rocket itselfĬhar *rocket_trace = (char *) malloc(100 * sizeof(char)) will be simple return from function without throw error SetTimeout(10100) - timeout on 10 seconds and 100 milliseconds May be this examples help to you #include If you're trying to sleep and do work at the same time you need threads. It's better to sleep() most of the time then start checking the time. Repeatedly polling by reading the time and comparing to the done time (are we there yet?) will burn a lot of CPU cycles which may slow down other programs running on the same machine (and use more electricity/battery). You see it as pausing your program, but what they really do is release the CPU for that amount of time. Sleep(), usleep(), nanosleep() have a hidden benefit. See man 2 time, man gettimeofday, man clock_gettime. Making a timer works the same way except when you add your time to wait you need to remember to manually do the carry (into the time_t) if the resulting microseconds or nanoseconds value goes over 1 second. For times less than 1 second you need to use gettimeofday() (microseconds) or clock_gettime() (nanoseconds) and deal with a struct timeval or struct timespec which is a time_t and the microseconds or nanoseconds since that 1 second mark. That will probably include resetting it by doing another fire_t = time(NULL) + seconds_to_wait for next time.Ī time_t is a somewhat antiquated unix method of storing time as the number of seconds since midnight but it has many advantages. If (my_t > fire_t) then consider the timer fired and do the stuff you want there. Inside your loop do another my_t = time(NULL) A time_t is essentially a uint32_t, you may need to cast it. Then (for times over 1 second), initialize your timer by reading the current time: my_t = time(NULL) Īdd the number of seconds your timer should wait and store it in fire_t. If you already have a main loop (most GUI event-driven stuff does) you can probably stick your timer into that.
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